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Fernando Camara
Fernando Camara
3D Artist
Rio de Janeiro, Brazil

Summary

I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC.

My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems.

Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation.
Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.

Skills

3D ModelingDigital SculptingLow-poly ModelingRiggingTexturingPBR TexturingIllustrationTexture BakingLook Development

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat

Experience

  • 3D Artist at Pandora Game Studio
    Rio de Janeiro, Brazil
    September 2021 - July 2022

    Trabalhei na criação de assets (personagens e props) para os jogos mobile hyper casual da empresa. Fiz algumas pequenas animações para personagens em alguns dos projetos e também ajudei na composição dos cenários + iluminação e padrão de cores.

    Assim como também criei concept arts e ilustrações digitais.

    I worked on creating assets (characters and props) for the company's hyper casual mobile games. I made some small animations for characters in some of the projects and also helped with the composition of the scenarios + lighting and color pattern.

    As well as creating concept arts and digital illustrations.

  • 3D Artist at BitCake Studio
    Rio de Janeiro, Brazil
    November 2017 - November 2019

    Atuei principalmente na composição de cenarios e iluminação para o jogo de realidade virtual Demagnete, além de outros trabalhos de modelagem e criação de personagens/props para os jogos Jelly Beams, NekoNeko Rampage e Rumble Arena

    I worked mainly in the composition of scenarios and lighting for the virtual reality game Demagnete, as well as other modeling work and creation of characters/props for the games Jelly Beams, NekoNeko Rampage and Rumble Arena