I have been working in the 3D sphere 5+ years, being involved in all the phases of 3D modeling creation (from concept art, modeling, texturing and rigging, through exporting and implementing to the game engine). In these last 3 years I focused on the Game Industry, working on projects for VR, mobile and PC.
My passion is stylized art and online games, especially MMORPGs. I enjoy learning new skills and tools for solving problems.
Skills: concept, modeling, texturing, shaders, baking, environment design, lighting, basic rigging and animation.
Tools: Blender, Maya, 3DS Max, Zbrush, Substance Painter, 3DCOAT, Photoshop, Marmoset, Unity, Unreal.
Trabalhei na criação de assets (personagens e props) para os jogos mobile hyper casual da empresa. Fiz algumas pequenas animações para personagens em alguns dos projetos e também ajudei na composição dos cenários + iluminação e padrão de cores.
Assim como também criei concept arts e ilustrações digitais.
I worked on creating assets (characters and props) for the company's hyper casual mobile games. I made some small animations for characters in some of the projects and also helped with the composition of the scenarios + lighting and color pattern.
As well as creating concept arts and digital illustrations.
Atuei principalmente na composição de cenarios e iluminação para o jogo de realidade virtual Demagnete, além de outros trabalhos de modelagem e criação de personagens/props para os jogos Jelly Beams, NekoNeko Rampage e Rumble Arena
I worked mainly in the composition of scenarios and lighting for the virtual reality game Demagnete, as well as other modeling work and creation of characters/props for the games Jelly Beams, NekoNeko Rampage and Rumble Arena